jaron
Feb 21, 2009, 07:26 PM
The UAV Playground is my attempt of an approach to UAVs. It's a collection of components written in Java that allow you to simulate different aspects of Unmanned Aerial Vehicles. With the current release you can:
- Control the FlightGear flight simulator via a network connection
- Access FlightGear's flight data including GPS NMEA code
- Implement your own algorithms (an example PID controller is included)
- Serve GPS KML data for tracking purpose in Google Earth
The project (http://code.google.com/p/uavplayground/) is Open Source and you can download it here (http://uavplayground.googlecode.com/files/UAVplayground-1.2.zip). Have a look at the examples for the Processing Development environment. They are quiet easy to understand.
You can find more information about the UAV Playground in one of my blog posts (http://www.rcgroups.com/forums/showthread.php?t=1000700) in my RCG blog (http://www.rcgroups.com/forums/member.php?u=176716) or in my blog post at DIY Drones (http://diydrones.com/profiles/blogs/uav-playground-12-an-approach).
http://www.youtube.com/watch?v=d5wtJi-dUJA
- Control the FlightGear flight simulator via a network connection
- Access FlightGear's flight data including GPS NMEA code
- Implement your own algorithms (an example PID controller is included)
- Serve GPS KML data for tracking purpose in Google Earth
The project (http://code.google.com/p/uavplayground/) is Open Source and you can download it here (http://uavplayground.googlecode.com/files/UAVplayground-1.2.zip). Have a look at the examples for the Processing Development environment. They are quiet easy to understand.
You can find more information about the UAV Playground in one of my blog posts (http://www.rcgroups.com/forums/showthread.php?t=1000700) in my RCG blog (http://www.rcgroups.com/forums/member.php?u=176716) or in my blog post at DIY Drones (http://diydrones.com/profiles/blogs/uav-playground-12-an-approach).
http://www.youtube.com/watch?v=d5wtJi-dUJA